Monday, 28 September 2015

Rainbow Six Siege WONT Feature Single-Player Campaign - Is This How Games Will Be From Now On?



Scott Mitchell, the art director for Rainbow Six Siege, spoke at this years EGX convention telling us that the game wouldn't feature much in the way of single player. He explained how the game would offer custom matches as well as training against A.I bots and the ability to jump in with offline co-op matches, but no single player. Confirming that the games main focus will be the multiplayer aspect and that it would not feature ANY missions of the sort.

Mitchell then went on to explain "You're still unlocking the same content as you would in PvP. You're still gaining stars, renown points and new operatives"

Rainbow Six Siege is just one of the few AAA titles that recently decided shelling out £50 for a current gen game DOESN'T warrant needing a single player. Popular games such as Star Wars Battlefront, Evolve and more have completely binned campaigns and have put all their focus to making a great multiplayer.. which will no doubt still be under prepared for the waves of players on day 1 which will lead to server crashes and render the game unplayable for about 3 days.

Do you personally think its okay that AAA company's try to justify not putting in a single player? Other games such as Halo put the effort to deliver a amazing story with details and interesting characters AND provide amazing online multiplayer, leading to endless hours of fun with friends  as well as competitive tournaments while other company's pump out online-only games that barley work and deem a bad reputation due to the short replay-abilty. My main concern for games like these are, what happens when the servers finally go offline? Yes that may not be for another 10 years or so but to someone who makes this their favorite game in the universe I doubt they'll be to happy that all content is then shut off and locked away for ever. after spending years playing. I really don't like the way AAA titles are going lately with their attempts to pump out half finished, garbage games just to meet deadlines. I fully understand the desire to make a game that has the BEST online experience every created, but it really does seem like they're generating ideas that try to justify not having single player, thus allowing them to do less work and still make money from it. Multiplayer isn't what draws everybody to a game, I personally have a love for a single player story that really makes you remember little details and has you playing for hours on end without ever feeling like you're bumming around the world doing nothing. I can only hope that this phase of online-only games ISN'T here to stay.

Let me know what you guys think about these types of game, do you like that they only focus the multiplayer or do yo enjoy a rich story line instead? Type your thoughts in the comments below.

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